

The other player may not spot that you’re on low health, so let them know when you’ve been badly injured and shouldn’t take the lead. Make sure you tell each other o booby-traps, monsters, bow gun snipers or any other threats as soon as you spot them and be ready to suggest a retreat or to ask or assistance. Knowledge is a weapon in itsel, so keep exchanging inormation throughout. There’s no need to compete, although it can be hard not to try. As a rule, i it occupies an inventory slot then only one player can have it.

However, ammunition, weapons, healing items and some rarities go only to the nder. Treasure and money nds are duplicated and shared in co-op, in the Treasure sense that both players will receive what one player picks up. She wil l also collect i tems more aggressively, perhaps revealing some treasures you had missed. Change her orders to Attack mode (hold r / S) and she will equip a heavier weapon, advancing quickly and running in to engage with enemies directly. In Cover mode, she stays close and switches to lower strength weapons or deense. Sheva acts independently but her behavior can be set to Attack or Cover. The Co-op SySTem Single-Player Co-op In the single-player game, you’ll be exploring with Sheva Alomar as your partner and computer-controlled AI back-up. Experienced players will also wish to raise the aiming speed to Fast or Fastest or a quicker but twitchier aim.Ĭontrol Type A: Basic control type based on RE4 Control Type B: Basic control type with altered combat confguration Control Type C: New “Strae” layout with combat confg A Control Type D: New “Strae” layout with combat confg B (default setting) To avoid any overlap with context actions when fring, Control Types B & D are the preerred options. Types B & D make your let hand do the work o choosing and holding, while Types A & C divide knie and frearm between let and right triggers. Once you’ve decided on your movement style, the next decision rests on where you want to assign the buttons that are held to keep your weapons drawn. Others may fnd themselves more comortable with a control system that grants the ability to sidestep, and or this reason it is highly recommended that you investigate Types C and D. However, this simplicity can lead to slower maneuvers as the player cannot move sideways without also moving backwards or orwards. Fans o RE4 should take to it immediately, and may preer it. Types A and B reproduce the classic controls o previous Resident Evil titles, where the movement stick is used to turn while walking and running. The new Type D arrangement is the deault setting when you frst start playing, though it’s backed up by a tried and tested alternative. Locate partner Fire / Throw weapon (when drawn) Swing knie (when drawn)Ĭancel cut scene End game (at chapter scores)Ĭhoosing the Right Control Type A more sophisticated control system has been introduced or RE5. Run (when moving) Reload (when weapon drawn) Partner Action Hold to change partner mode (single-player games) Partner Action Hold to change partner mode (single-player games) Partner Action Hold to change partner mode (single-player games) Open inventoryĬontext actions Swing knie (when drawn) Fire / Throw weapon (when drawn)

Quick Equip Buy / Sell adjustment Run (when moving) Reload (when weapon drawn) Control types can be changed beore starting a game in the Options screen or at any time via the Pause Menu, meaning that you can test them all without penalty to fnd the most comortable layout. Reer to the ollowing tables to help you fnd the optimum controller scheme or your system.
